Your level saves as you edit. If auto-save is off in Settings, press save Ctrl+S.
| ■ | Block 3 Solid ground. Hitting its side kills you. |
| ▲ | Spike 4 Kills on touch. Q / E turn it. |
| ◢ | Slope 5 A ramp for flip and robot. Kills the wave. Q / E turn it. |
| ● | Yellow orb O Tap while touching it in the air to jump. |
| ● | Blue orb P Tap while touching it in the air to flip gravity. |
| ◎ | Silver coin K One per level. Put it on a harder, optional path. You must grab it in your own run before you can publish. |
| ⌫ | Erase 6 Removes whatever you click. On a portal, it removes the whole column. |
| ⌧ | Eraser X Removes one tile at a time, even from a portal. The portal only works where tiles are left. |
Portals fill a whole column. You switch when you pass through.
| F | Flip 7 Tap to flip gravity. |
| W | Wave 8 Hold to go up, let go to go down. Click the row the wave should enter on. |
| R | Robot 9 Tap to hop, hold to jump higher. |
| m | Mini [ and Normal ] Make the wave small, or back to normal size. |
| ›› | Speed V 1×, B 1.25×, N 1.5×. Jumps stay the same height; you just go further. |
| S | Start 0 Where the player begins. Top or bottom half works like checkpoints. |
| ⚑ | Checkpoint - Click the bottom half of a column to respawn on the floor, or the top half for the ceiling. Click the other half to switch, or the same half to remove it. |
| G | Goal = The finish line. |
⬚ 2 Click an object or drag a box around several (Shift adds more). Drag the selection to move it.
Q / E rotate · Del delete · Ctrl+C copy · Ctrl+V paste · Ctrl+D duplicate · Ctrl+A select all · Esc clear
test T plays from the start. from here plays from the left edge of the view. check tries every timing and marks where the level can't be passed.
Ctrl+Z undo · Ctrl+Y redo · H this guide
♫ music adds an MP3. It plays from the start, and after a checkpoint it picks up where the song would be. The song stays in your browser and isn't shared.
json copies or downloads your level as a file. Use import on My Levels to load one.